For this week, I figured I would go back and take another
look at more scientific online surveys as a research method. After the first
week, with the personality quiz type of survey which I personally tend to
strongly dislike and distrust, I thought it would be interesting to look at
more scientific online surveys, ones that gather data rather than attempt to
tell people something after a small number of multiple choice questions.
When looking at online surveys as a method of gathering
information, they can be extremely useful as their convenience can create
larger sample sizes and through this generate better data. There are a number
of problems with them as well, however. Knight makes two
very important points about this, that questionnaires which are not conducted
face to face, like those that rely on a strict script, allow for very little
response from the researcher as the questionnaire progresses. They also tend to
work best when the questions being asked can be answered quantitatively, and if
the information being sought is known ahead of time (Knight, 2002).
Knight also mentions one particular problem with online
surveys, that of the response rate. It can often be as low as 30%, and is
sometimes worse (Ibid). A particularly interesting study I
found a year or two ago, working on an unrelated topic, was used to see who had
been answering surveys related to an online game, specifically World of
Warcraft. Their conclusions are largely what would be expected, and the people
who were most likely to be highly interested in the game were the ones who
would actually answer the surveys about the game. Considering that they used
the level and gear possessed by the respondents' avatars to determine this,
they were unquestionably the people answering were certainly the ones who had
sunk the most time or money into the hobby (Khazaal et al., 2014).
The questions I am looking at relate to
how to attract new users to cultural institutions, while this research shows
that the people who are actually most important to question, the new and
non-users, are least likely to want to take the time to answer surveys. When
looking at how to potentially question people as to what will work in bringing
cultural institutions to their attention, a method which will attract mostly
those who are already interested is not going to be quite as useful. This
self-selection based on existing interest, while not unexpected, is also not
particularly helpful.
Sources:
Khazaal,
Y., Singer, M. van, Chatton, A., Achab, S., Zullino, D., Rothen, S., … Thorens,
G. (2014). Does Self-Selection Affect Samples’ Representativeness in Online
Surveys? An Investigation in Online Video Game Research. Journal of Medical
Internet Research, 16(7), e164. http://doi.org/10.2196/jmir.2759
Knight,
P. (2002). Small-scale research: pragmatic inquiry in social science and the
caring professions. Thousand Oaks, CA: SAGE. Retrieved from
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